Calibration

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Revision as of 20:13, 19 June 2020 by Jeremiidesu (talk | contribs) (Add information about what the tables are here for)
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Calibration is a way for the player to adjust when notes appear on screen to compensate for possible lag (input, display, audio).

In Project DIVA

Project DIVA Future Tone (DX) / Project DIVA MEGAMIX

In Future Tone, calibration can be set globally with a shared offset and locally with a song offset. Both of these offsets' values range from -150 to +150, allowing a maximum offset of +/-300 on any given song.

Calibration can be changed during a song, but scoring will be suspended until you complete or retry the song.

If your hits are usually late (judgement shading angled to the right), you need to use a positive offset. On the other hand, if you tap usually early (judgement shading angled to the left), you will need a negative offset.

Known calibrations

The following tables will list known calibrations for the various Project DIVA games. The number in the table cells are the player's offset value (shared offset in the case of Future Tone and MEGAMIX).

TVs

Polaroid

Model DT (PS3) DT 2nd (PS3) DT extend (PS3) F (PS3) F2nd (PS3) f (PS TV) F2nd (PS TV) X (PS TV) X (PS4) FT/DX (PS4) MEGAMIX (Switch)
TQLED24HD02 (24") - - - - - - - - - 0 -


PC Monitors

AOC

Model DT (PS3) DT 2nd (PS3) DT extend (PS3) F (PS3) F2nd (PS3) f (PS TV) F2nd (PS TV) X (PS TV) X (PS4) FT/DX (PS4) MEGAMIX (Switch)
G2460FQ (24") - - - - - - - - - 0 -