Difference between revisions of "Calibration"

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Revision as of 20:10, 19 June 2020

Calibration is a way for the player to adjust when notes appear on screen to compensate for possible lag (input, display, audio).

In Project DIVA

Project DIVA Future Tone (DX) / Project DIVA MEGAMIX

In Future Tone, calibration can be set globally with a shared offset and locally with a song offset. Both of these offsets' values range from -150 to +150, allowing a maximum offset of +/-300 on any given song.

Calibration can be changed during a song, but scoring will be suspended until you complete or retry the song.

If your hits are usually late (judgement shading angled to the right), you need to use a positive offset. On the other hand, if you tap usually early (judgement shading angled to the left), you will need a negative offset.

TVs

Polaroid

Model DT (PS3) DT 2nd (PS3) DT extend (PS3) F (PS3) F2nd (PS3) f (PS TV) F2nd (PS TV) X (PS TV) X (PS4) FT/DX (PS4) MEGAMIX (Switch)
TQLED24HD02 (24") - - - - - - - - - 0 -


PC Monitors

AOC

Model DT (PS3) DT 2nd (PS3) DT extend (PS3) F (PS3) F2nd (PS3) f (PS TV) F2nd (PS TV) X (PS TV) X (PS4) FT/DX (PS4) MEGAMIX (Switch)
G2460FQ (24") - - - - - - - - - 0 -