Difference between revisions of "Calibration"
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Revision as of 20:10, 19 June 2020
Calibration is a way for the player to adjust when notes appear on screen to compensate for possible lag (input, display, audio).
Contents
In Project DIVA
Project DIVA Future Tone (DX) / Project DIVA MEGAMIX
In Future Tone, calibration can be set globally with a shared offset and locally with a song offset. Both of these offsets' values range from -150 to +150, allowing a maximum offset of +/-300 on any given song.
Calibration can be changed during a song, but scoring will be suspended until you complete or retry the song.
If your hits are usually late (judgement shading angled to the right), you need to use a positive offset. On the other hand, if you tap usually early (judgement shading angled to the left), you will need a negative offset.
TVs
Polaroid
Model | DT (PS3) | DT 2nd (PS3) | DT extend (PS3) | F (PS3) | F2nd (PS3) | f (PS TV) | F2nd (PS TV) | X (PS TV) | X (PS4) | FT/DX (PS4) | MEGAMIX (Switch) |
---|---|---|---|---|---|---|---|---|---|---|---|
TQLED24HD02 (24") | - | - | - | - | - | - | - | - | - | 0 | - |
PC Monitors
AOC
Model | DT (PS3) | DT 2nd (PS3) | DT extend (PS3) | F (PS3) | F2nd (PS3) | f (PS TV) | F2nd (PS TV) | X (PS TV) | X (PS4) | FT/DX (PS4) | MEGAMIX (Switch) |
---|---|---|---|---|---|---|---|---|---|---|---|
G2460FQ (24") | - | - | - | - | - | - | - | - | - | 0 | - |