Difference between revisions of "Scoring System (Extend)"

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imported>Kyo-chan
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<div id="content_view" class="wiki" style="display: block">
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'''Note Rating'''  
 
=Scoring System (Extend)=
 
='''<span style="font-size: 13px; line-height: 19px">Scoring System</span>'''=
 
<br /> <br /> '''Note Rating'''<br />
 
  
 
* Every note is rated based on its timing, as shown in the table below.
 
* Every note is rated based on its timing, as shown in the table below.
 
{| class="wiki_table"
 
{| class="wiki_table"
| style="text-align: center" colspan="4" | EXACT ←   TIMING   → OFF<br />
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| colspan="4" style="text-align: center" | EXACT ←   TIMING   → OFF
| style="text-align: center" | MISSED<br />
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| style="text-align: center" | MISSED
 
|-
 
|-
| style="text-align: center" | <span style="color: #ffc200">COOL</span><br />
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| style="text-align: center" | COOL
| style="text-align: center" | <span style="color: #c0c0c0">FINE</span><br />
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| style="text-align: center" | FINE
| style="text-align: center" | <span style="color: #00f500">SAFE</span><br />
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| style="text-align: center" | SAFE
| style="text-align: center" | <span style="color: #0000ff">SAD</span><br />
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| style="text-align: center" | SAD
| style="text-align: center" | <span style="color: #800080">WORST</span><br />
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| style="text-align: center" | WORST
 
|}
 
|}
  
* For hitting '''<span style="color: #ffc200">COOL</span>''' or '''<span style="color: #c0c0c0">FINE</span>''' consecutively, the game will keep count on-screen, beside each note hit starting from 5, for example: '''<span style="color: #c0c0c0">FINE</span>''' 123.
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* For hitting COOL or FINE consecutively, the game will keep count on-screen, beside each note hit starting from 5, for example: FINE 123.
* '''<span style="color: #00f500">SAFE </span>'''<span style="color: #000000">won't drain the life gauge, but will lose the combo.</span>
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* SAFE won't drain the life gauge, but will lose the combo.
* Hitting a note with the wrong button will be counted as a '''<span style="color: #800080">WORST</span>'''.
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* Hitting a note with the wrong button will be counted as a WORST.
* '''<span style="color: #0000ff">SAD</span>''' and '''<span style="color: #800080">WORST</span>''' will remove a bit of the life gauge. If the life gauge is empty, the song will end and you will get ranked '''<span style="color: #cc0900">MISSxTAKE</span>'''<span style="color: #000000">.</span>
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* SAD and WORST will remove a bit of the life gauge. If the life gauge is empty, the song will end and you will get ranked MISSxTAKE.
<br /> '''Chance Time'''<br />
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<br /> '''Chance Time'''  
  
* The life gauge will not be affected in '''<span style="color: #e53dd6">Chance Time</span>'''.
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* The life gauge will not be affected in Chance Time.
 
* You are awarded additional points for note hits:
 
* You are awarded additional points for note hits:
 
{| class="wiki_table"
 
{| class="wiki_table"
| style="text-align: center" | <span style="color: #ffc200">COOL</span><br />
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| style="text-align: center" | COOL
| style="text-align: center" | <span style="color: #c0c0c0">FINE</span><br />
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| style="text-align: center" | FINE
| style="text-align: center" | <span style="color: #00f500">SAFE</span><br />
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| style="text-align: center" | SAFE
| style="text-align: center" | <span style="color: #0000ff">SAD</span><br />
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| style="text-align: center" | SAD
| style="text-align: center" | <span style="color: #800080">WORST</span><br />
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| style="text-align: center" | WORST
 
|-
 
|-
| style="text-align: center" | +1000<br />
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| style="text-align: center" | +1000
| style="text-align: center" | +600<br />
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| style="text-align: center" | +600
| style="text-align: center" | +200<br />
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| style="text-align: center" | +200
| style="text-align: center" | +100<br />
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| style="text-align: center" | +100
| style="text-align: center" | +0<br />
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| style="text-align: center" | +0
 
|}
 
|}
<br /> '''Completion Gauge'''<br />
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<br /> '''Completion Gauge'''  
  
* The gauge is displayed around the life gauge and increases with every '''<span style="color: #ffc200">COOL</span>''' or '''<span style="color: #c0c0c0">FINE</span>'''. It will change color according to the rank if a certain percentage is reached.
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* The gauge is displayed around the life gauge and increases with every COOL or FINE. It will change color according to the rank if a certain percentage is reached.
* Depending on the percentage scored, a rating of '''<span style="color: #800080">CHEAP</span>''', '''<span style="color: #0000ff">STANDARD</span>''', '''<span style="color: #008000">GREAT</span>''', '''<span style="color: #00c1ff">EXCELLENT</span>''' or '''<span style="color: #ffff00">PERFECT</span>''' is given.
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* Depending on the percentage scored, a rating of CHEAP, STANDARD, GREAT, EXCELLENT or PERFECT is given.
* Scoring'''<span style="color: #0000ff"> STANDARD</span>''' and above will mark the song as cleared.
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* Scoring STANDARD and above will mark the song as cleared.
 
* You can check how many notes you have to hit to achieve a rank by pressing △ before starting a song. The percentages are:
 
* You can check how many notes you have to hit to achieve a rank by pressing △ before starting a song. The percentages are:
 
{| class="wiki_table"
 
{| class="wiki_table"
| style="text-align: center" | <span style="color: #ffff00">PERFECT</span><br />
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| style="text-align: center" | PERFECT<br />
| style="text-align: center" | <span style="color: #00c1ff">EXCELLENT</span><br />
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| style="text-align: center" | EXCELLENT<br />
| style="text-align: center" | <span style="color: #008000">GREAT</span><br />
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| style="text-align: center" | GREAT<br />
| style="text-align: center" | <span style="color: #0000ff">STANDARD</span><br />
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| style="text-align: center" | STANDARD<br />
| style="text-align: center" | <span style="color: #800080">CHEAP</span><br />
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| style="text-align: center" | CHEAP<br />
 
|-
 
|-
 
| style="text-align: center" | 100%<br />
 
| style="text-align: center" | 100%<br />
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| style="text-align: center" | < 85%<br />
 
| style="text-align: center" | < 85%<br />
 
|}
 
|}
</div>
 

Latest revision as of 06:18, 31 October 2019

Note Rating

  • Every note is rated based on its timing, as shown in the table below.
EXACT ←   TIMING   → OFF MISSED
COOL FINE SAFE SAD WORST
  • For hitting COOL or FINE consecutively, the game will keep count on-screen, beside each note hit starting from 5, for example: FINE 123.
  • SAFE won't drain the life gauge, but will lose the combo.
  • Hitting a note with the wrong button will be counted as a WORST.
  • SAD and WORST will remove a bit of the life gauge. If the life gauge is empty, the song will end and you will get ranked MISSxTAKE.


Chance Time

  • The life gauge will not be affected in Chance Time.
  • You are awarded additional points for note hits:
COOL FINE SAFE SAD WORST
+1000 +600 +200 +100 +0


Completion Gauge

  • The gauge is displayed around the life gauge and increases with every COOL or FINE. It will change color according to the rank if a certain percentage is reached.
  • Depending on the percentage scored, a rating of CHEAP, STANDARD, GREAT, EXCELLENT or PERFECT is given.
  • Scoring STANDARD and above will mark the song as cleared.
  • You can check how many notes you have to hit to achieve a rank by pressing △ before starting a song. The percentages are:
PERFECT
EXCELLENT
GREAT
STANDARD
CHEAP
100%
97% +
95% +
85% +
< 85%