Scoring System (Extend)

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Note Rating

  • Every note is rated based on its timing, as shown in the table below.
EXACT ←   TIMING   → OFF MISSED
COOL FINE SAFE SAD WORST
  • For hitting COOL or FINE consecutively, the game will keep count on-screen, beside each note hit starting from 5, for example: FINE 123.
  • SAFE won't drain the life gauge, but will lose the combo.
  • Hitting a note with the wrong button will be counted as a WORST.
  • SAD and WORST will remove a bit of the life gauge. If the life gauge is empty, the song will end and you will get ranked MISSxTAKE.


Chance Time

  • The life gauge will not be affected in Chance Time.
  • You are awarded additional points for note hits:
COOL FINE SAFE SAD WORST
+1000 +600 +200 +100 +0


Completion Gauge

  • The gauge is displayed around the life gauge and increases with every COOL or FINE. It will change color according to the rank if a certain percentage is reached.
  • Depending on the percentage scored, a rating of CHEAP, STANDARD, GREAT, EXCELLENT or PERFECT is given.
  • Scoring STANDARD and above will mark the song as cleared.
  • You can check how many notes you have to hit to achieve a rank by pressing △ before starting a song. The percentages are:
PERFECT
EXCELLENT
GREAT
STANDARD
CHEAP
100%
97% +
95% +
85% +
< 85%