<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://projectdiva.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Scoring_System</id>
	<title>Scoring System - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectdiva.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Scoring_System"/>
	<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Scoring_System&amp;action=history"/>
	<updated>2026-04-17T10:35:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=Scoring_System&amp;diff=949&amp;oldid=prev</id>
		<title>imported&gt;Kyo-chan at 04:41, 31 October 2019</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Scoring_System&amp;diff=949&amp;oldid=prev"/>
		<updated>2019-10-31T04:41:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:41, 31 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;div id&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;content_view&amp;quot; class&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Timing==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=Scoring System=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Scoring System|[[Image:languageen.png|languageen.png]]]][[Scoring System (DE)|[[Image:languagede.png|languagede.png]]]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==='''&lt;/del&gt;Timing&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wiki_table&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wiki_table&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Rating'''&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Rating'''&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 0&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''NOTE:'''&amp;lt;br /&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Hitting the note with the incorrect key (i.e., cross instead of circle) will give you half the rating's score and will break your combo. The game will also note it by using a different color to display the rating on the bottom corner. During the final results display at the end of a song, both your correct and incorrect hits are counted together, but your incorrect ones will still be reflected on the score.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''NOTE:'''&amp;lt;br /&amp;gt;Hitting the note with the incorrect key (i.e., cross instead of circle) will give you half the rating's score and will break your combo. The game will also note it by using a different color to display the rating on the bottom corner. During the final results display at the end of a song, both your correct and incorrect hits are counted together, but your incorrect ones will still be reflected on the score.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;='''&lt;/del&gt;Combos&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Combos==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;A combo is when you hit consecutive notes with either a &amp;quot;COOL&amp;quot; or &amp;quot;FINE&amp;quot; rating; hitting any lower than that, hitting an incorrect key or missing a note will break your combo. Starting from 10, you'll get a 50 score bonus for each extra hit in your combo, said bonus increases by 50 every 10 hits and tops at 250. If that doesn't make sense, look at the table.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A combo is when you hit consecutive notes with either a &amp;quot;COOL&amp;quot; or &amp;quot;FINE&amp;quot; rating; hitting any lower than that, hitting an incorrect key or missing a note will break your combo. Starting from 10, you'll get a 50 score bonus for each extra hit in your combo, said bonus increases by 50 every 10 hits and tops at 250. If that doesn't make sense, look at the table.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wiki_table&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wiki_table&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Combo Range'''&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| '''Combo Range'''&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 250&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 250&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; So&lt;/del&gt;, at 35, you get a bonus of 2,400 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because of : &lt;/del&gt;(50x10) + (100x10) + (150x6).&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Therefore&lt;/ins&gt;, at 35, you get a bonus of 2,400 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to &lt;/ins&gt;(50x10) + (100x10) + (150x6).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;='''&lt;/del&gt;Chance Time&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Every song has a section called &amp;quot;Chance Time&amp;quot; (CT&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, from now on&lt;/del&gt;) which is usually located at the end of the song or near it. You'll know when you're in CT because black bars will pop-up in the top and bottom of the screen (temporarily covering your score), and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;words &lt;/del&gt;&amp;quot;Chance Time&amp;quot; will show up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;middle &lt;/del&gt;bottom of the screen. CT &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;begins &lt;/del&gt;from the first note you see &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaving &lt;/del&gt;a rainbow trail &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on its path &lt;/del&gt;and ends once that effect disappears.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;  For every combo hit you get during CT, you get a score bonus which starts at 100 and grows up by 100 with every hit. I.e, :&amp;lt;br /&amp;gt;  1st hit = +100&amp;lt;br /&amp;gt;  2nd hit = +200&amp;lt;br /&amp;gt;  3rd hit = +300&amp;lt;br /&amp;gt;  Etc.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;It maxes out at 50hits/+5,000, from there on, every extra hit will be worth 5,000.&amp;lt;br /&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If you break the combo, the bonus starts building up again from 100, so it's on your best interest to don't miss a single note, or do so in the beginning to lessen the damage.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;A 50hit long CT would give you a bonus of around 125,200 if you don't miss a single hit, and that can make a HUGE difference on your final score. Granted not all songs have a CT with that length (some are shorter, some are longer), but still, generally speaking, getting a perfect or near perfect CT is the only way to get a &amp;quot;GREAT&amp;quot; rank in some songs, it's even more important than doing long combos. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Chance Time==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every song has a section called &amp;quot;Chance Time&amp;quot; (CT) which is usually located at the end of the song or near it. You'll know when you're in CT because black bars will pop-up in the top and bottom of the screen (temporarily covering your score), and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;text &lt;/ins&gt;&amp;quot;Chance Time&amp;quot; will show up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;the bottom of the screen. CT &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;starts &lt;/ins&gt;from the first note you see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;a rainbow trail and ends once that effect disappears.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;  For every combo hit you get during CT, you get a score bonus which starts at 100 and grows up by 100 with every hit. I.e, :&amp;lt;br /&amp;gt;  1st hit = +100&amp;lt;br /&amp;gt;  2nd hit = +200&amp;lt;br /&amp;gt;  3rd hit = +300&amp;lt;br /&amp;gt;  Etc.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;It maxes out at 50hits/+5,000, from there on, every extra hit will be worth 5,000.&amp;lt;br /&amp;gt;If you break the combo, the bonus starts building up again from 100, so it's on your best interest to don't miss a single note, or do so in the beginning to lessen the damage.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;A 50hit long CT would give you a bonus of around 125,200 if you don't miss a single hit, and that can make a HUGE difference on your final score. Granted not all songs have a CT with that length (some are shorter, some are longer), but still, generally speaking, getting a perfect or near perfect CT is the only way to get a &amp;quot;GREAT&amp;quot; rank in some songs, it's even more important than doing long combos.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Kyo-chan</name></author>
		
	</entry>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=Scoring_System&amp;diff=948&amp;oldid=prev</id>
		<title>Maintenance script: Imported from text file</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Scoring_System&amp;diff=948&amp;oldid=prev"/>
		<updated>2018-08-20T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;Imported from text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=Scoring System=&lt;br /&gt;
[[Scoring System|[[Image:languageen.png|languageen.png]]]][[Scoring System (DE)|[[Image:languagede.png|languagede.png]]]]&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
==='''Timing'''===&lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| '''Rating'''&amp;lt;br /&amp;gt;&lt;br /&gt;
| '''Score'''&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| COOL&amp;lt;br /&amp;gt;&lt;br /&gt;
| 500&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FINE&amp;lt;br /&amp;gt;&lt;br /&gt;
| 300&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SAFE&amp;lt;br /&amp;gt;&lt;br /&gt;
| 100&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SAD&amp;lt;br /&amp;gt;&lt;br /&gt;
| 50&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WORST&amp;lt;br /&amp;gt;&lt;br /&gt;
| 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
'''NOTE:'''&amp;lt;br /&amp;gt;  Hitting the note with the incorrect key (i.e., cross instead of circle) will give you half the rating's score and will break your combo. The game will also note it by using a different color to display the rating on the bottom corner. During the final results display at the end of a song, both your correct and incorrect hits are counted together, but your incorrect ones will still be reflected on the score.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
==='''Combos'''===&lt;br /&gt;
 A combo is when you hit consecutive notes with either a &amp;quot;COOL&amp;quot; or &amp;quot;FINE&amp;quot; rating; hitting any lower than that, hitting an incorrect key or missing a note will break your combo. Starting from 10, you'll get a 50 score bonus for each extra hit in your combo, said bonus increases by 50 every 10 hits and tops at 250. If that doesn't make sense, look at the table.&amp;lt;br /&amp;gt; &lt;br /&gt;
{| class=&amp;quot;wiki_table&amp;quot;&lt;br /&gt;
| '''Combo Range'''&amp;lt;br /&amp;gt;&lt;br /&gt;
| '''Bonus per hit'''&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10~19&amp;lt;br /&amp;gt;&lt;br /&gt;
| 50&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20~29&amp;lt;br /&amp;gt;&lt;br /&gt;
| 100&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30~39&amp;lt;br /&amp;gt;&lt;br /&gt;
| 150&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 40~49&amp;lt;br /&amp;gt;&lt;br /&gt;
| 200&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 50 and upwards&amp;lt;br /&amp;gt;&lt;br /&gt;
| 250&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
 So, at 35, you get a bonus of 2,400 because of : (50x10) + (100x10) + (150x6).&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; &lt;br /&gt;
==='''Chance Time'''===&lt;br /&gt;
 Every song has a section called &amp;quot;Chance Time&amp;quot; (CT, from now on) which is usually located at the end of the song or near it. You'll know when you're in CT because black bars will pop-up in the top and bottom of the screen (temporarily covering your score), and the words &amp;quot;Chance Time&amp;quot; will show up in the middle bottom of the screen. CT begins from the first note you see leaving a rainbow trail on its path and ends once that effect disappears.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;  For every combo hit you get during CT, you get a score bonus which starts at 100 and grows up by 100 with every hit. I.e, :&amp;lt;br /&amp;gt;  1st hit = +100&amp;lt;br /&amp;gt;  2nd hit = +200&amp;lt;br /&amp;gt;  3rd hit = +300&amp;lt;br /&amp;gt;  Etc.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;  It maxes out at 50hits/+5,000, from there on, every extra hit will be worth 5,000.&amp;lt;br /&amp;gt;  If you break the combo, the bonus starts building up again from 100, so it's on your best interest to don't miss a single note, or do so in the beginning to lessen the damage.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;  A 50hit long CT would give you a bonus of around 125,200 if you don't miss a single hit, and that can make a HUGE difference on your final score. Granted not all songs have a CT with that length (some are shorter, some are longer), but still, generally speaking, getting a perfect or near perfect CT is the only way to get a &amp;quot;GREAT&amp;quot; rank in some songs, it's even more important than doing long combos. &amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
</feed>