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	<id>https://projectdiva.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Known_Bugs_%28B%E2%98%85RS%29</id>
	<title>Known Bugs (B★RS) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://projectdiva.wiki/w/index.php?action=history&amp;feed=atom&amp;title=Known_Bugs_%28B%E2%98%85RS%29"/>
	<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Known_Bugs_(B%E2%98%85RS)&amp;action=history"/>
	<updated>2026-04-05T15:55:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.0</generator>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=Known_Bugs_(B%E2%98%85RS)&amp;diff=375&amp;oldid=prev</id>
		<title>imported&gt;Kyo-chan: removal of double page title</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Known_Bugs_(B%E2%98%85RS)&amp;diff=375&amp;oldid=prev"/>
		<updated>2019-11-01T03:34:56Z</updated>

		<summary type="html">&lt;p&gt;removal of double page title&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:34, 1 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=Known Bugs (B★RS)=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;='''★ Known Bugs'''=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;  These Bugs also exist in the downloadable version for PSP/PSVita on the PSN.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''1. Skill locked permanently.'''&amp;lt;br /&amp;gt;  This happens periodically when, after unlocking a Record in the midst of battle, you get killed.&amp;lt;br /&amp;gt;  The Record will appear as unlocked but the skill is not rewarded. The only remedy is to restart&amp;lt;br /&amp;gt;  from an older save file.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''2. Attack cannot hit an enemy.'''&amp;lt;br /&amp;gt;  At the immediate start of a battle, some enemies flying onto the screen cannot be hit.&amp;lt;br /&amp;gt;  For example, if you use War Hammer immediately at the start, you will automatically&amp;lt;br /&amp;gt;  miss the flying enemies. If there are enemies on the ground, only the ground enemies&amp;lt;br /&amp;gt;  will get hit. It is best to wait a second before executing any attack at the start of battle.&amp;lt;br /&amp;gt;  When entering a battle, your Cannon may not be automatically locked onto target.&amp;lt;br /&amp;gt;  Weapons that require a lock-on to target(s) must be locked on in order for the attack&amp;lt;br /&amp;gt;  or skill to connect. This does apply to LLWO and Spiders which have skills to&amp;lt;br /&amp;gt;  disable your lock-on.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''3. Enemies' teleportation beacons on the field do not disappear.'''&amp;lt;br /&amp;gt;  This can happen in areas where new enemies spawn (i.e. generators). If you contact an enemy&amp;lt;br /&amp;gt;  before the teleportation beacon disappears, after winning the battle, the teleportation beacon&amp;lt;br /&amp;gt;  remains there. There are no actual cons to this bug.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''4. Skill Boost.'''&amp;lt;br /&amp;gt;  When the weapon skill &amp;quot;Skill Boost&amp;quot; is used to amplify the next skill activated, normal shots&amp;lt;br /&amp;gt;  fired by the □ button increase in power as well. The effects of Skill Boost last as long as no&amp;lt;br /&amp;gt;  skills are used, allowing normal shots to deal much more damage for the entire battle.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''5. XNFE can be fought multiple times.'''&amp;lt;br /&amp;gt;  Specifically on [[Stage 6 - Extra Mission (B★RS)|E6]]. After destroying XNFE, leave the area and return. This will allow you&amp;lt;br /&amp;gt;  to fight XNFE again and can be done any number of times. &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;  These Bugs also exist in the downloadable version for PSP/PSVita on the PSN.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''1. Skill locked permanently.'''&amp;lt;br /&amp;gt;  This happens periodically when, after unlocking a Record in the midst of battle, you get killed.&amp;lt;br /&amp;gt;  The Record will appear as unlocked but the skill is not rewarded. The only remedy is to restart&amp;lt;br /&amp;gt;  from an older save file.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''2. Attack cannot hit an enemy.'''&amp;lt;br /&amp;gt;  At the immediate start of a battle, some enemies flying onto the screen cannot be hit.&amp;lt;br /&amp;gt;  For example, if you use War Hammer immediately at the start, you will automatically&amp;lt;br /&amp;gt;  miss the flying enemies. If there are enemies on the ground, only the ground enemies&amp;lt;br /&amp;gt;  will get hit. It is best to wait a second before executing any attack at the start of battle.&amp;lt;br /&amp;gt;  When entering a battle, your Cannon may not be automatically locked onto target.&amp;lt;br /&amp;gt;  Weapons that require a lock-on to target(s) must be locked on in order for the attack&amp;lt;br /&amp;gt;  or skill to connect. This does apply to LLWO and Spiders which have skills to&amp;lt;br /&amp;gt;  disable your lock-on.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''3. Enemies' teleportation beacons on the field do not disappear.'''&amp;lt;br /&amp;gt;  This can happen in areas where new enemies spawn (i.e. generators). If you contact an enemy&amp;lt;br /&amp;gt;  before the teleportation beacon disappears, after winning the battle, the teleportation beacon&amp;lt;br /&amp;gt;  remains there. There are no actual cons to this bug.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''4. Skill Boost.'''&amp;lt;br /&amp;gt;  When the weapon skill &amp;quot;Skill Boost&amp;quot; is used to amplify the next skill activated, normal shots&amp;lt;br /&amp;gt;  fired by the □ button increase in power as well. The effects of Skill Boost last as long as no&amp;lt;br /&amp;gt;  skills are used, allowing normal shots to deal much more damage for the entire battle.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''5. XNFE can be fought multiple times.'''&amp;lt;br /&amp;gt;  Specifically on [[Stage 6 - Extra Mission (B★RS)|E6]]. After destroying XNFE, leave the area and return. This will allow you&amp;lt;br /&amp;gt;  to fight XNFE again and can be done any number of times. &amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Kyo-chan</name></author>
		
	</entry>
	<entry>
		<id>https://projectdiva.wiki/w/index.php?title=Known_Bugs_(B%E2%98%85RS)&amp;diff=374&amp;oldid=prev</id>
		<title>Maintenance script: Imported from text file</title>
		<link rel="alternate" type="text/html" href="https://projectdiva.wiki/w/index.php?title=Known_Bugs_(B%E2%98%85RS)&amp;diff=374&amp;oldid=prev"/>
		<updated>2018-08-20T21:15:54Z</updated>

		<summary type="html">&lt;p&gt;Imported from text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div id=&amp;quot;content_view&amp;quot; class=&amp;quot;wiki&amp;quot; style=&amp;quot;display: block&amp;quot;&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=Known Bugs (B★RS)=&lt;br /&gt;
='''★ Known Bugs'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;  These Bugs also exist in the downloadable version for PSP/PSVita on the PSN.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''1. Skill locked permanently.'''&amp;lt;br /&amp;gt;  This happens periodically when, after unlocking a Record in the midst of battle, you get killed.&amp;lt;br /&amp;gt;  The Record will appear as unlocked but the skill is not rewarded. The only remedy is to restart&amp;lt;br /&amp;gt;  from an older save file.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''2. Attack cannot hit an enemy.'''&amp;lt;br /&amp;gt;  At the immediate start of a battle, some enemies flying onto the screen cannot be hit.&amp;lt;br /&amp;gt;  For example, if you use War Hammer immediately at the start, you will automatically&amp;lt;br /&amp;gt;  miss the flying enemies. If there are enemies on the ground, only the ground enemies&amp;lt;br /&amp;gt;  will get hit. It is best to wait a second before executing any attack at the start of battle.&amp;lt;br /&amp;gt;  When entering a battle, your Cannon may not be automatically locked onto target.&amp;lt;br /&amp;gt;  Weapons that require a lock-on to target(s) must be locked on in order for the attack&amp;lt;br /&amp;gt;  or skill to connect. This does apply to LLWO and Spiders which have skills to&amp;lt;br /&amp;gt;  disable your lock-on.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''3. Enemies' teleportation beacons on the field do not disappear.'''&amp;lt;br /&amp;gt;  This can happen in areas where new enemies spawn (i.e. generators). If you contact an enemy&amp;lt;br /&amp;gt;  before the teleportation beacon disappears, after winning the battle, the teleportation beacon&amp;lt;br /&amp;gt;  remains there. There are no actual cons to this bug.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''4. Skill Boost.'''&amp;lt;br /&amp;gt;  When the weapon skill &amp;quot;Skill Boost&amp;quot; is used to amplify the next skill activated, normal shots&amp;lt;br /&amp;gt;  fired by the □ button increase in power as well. The effects of Skill Boost last as long as no&amp;lt;br /&amp;gt;  skills are used, allowing normal shots to deal much more damage for the entire battle.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt; '''5. XNFE can be fought multiple times.'''&amp;lt;br /&amp;gt;  Specifically on [[Stage 6 - Extra Mission (B★RS)|E6]]. After destroying XNFE, leave the area and return. This will allow you&amp;lt;br /&amp;gt;  to fight XNFE again and can be done any number of times. &amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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